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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
25
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Posted - 2014.09.03 23:40:00 -
[1] - Quote
Suicide gankers do have it far too easy in EVE. Seems pretty unfair to everyone else who has to take risks for their rewards. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
26
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Posted - 2014.09.04 17:22:00 -
[2] - Quote
I typed in "EVE" and "Suicide ganker" into google and this game up.
par-+a-+site -êpar+Ö-îs-½t/ noun noun: parasite; plural noun: parasites
an organism that lives in or on another organism (its host) and benefits by deriving nutrients at the host's (EVE's) expense. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.08 15:55:00 -
[3] - Quote
DJentropy Ovaert wrote:NoLife NoFriends StillPosting wrote: I typed in "EVE" and "Suicide ganker" into google and this game up.
par-+a-+site -êpar+Ö-îs-½t/ noun noun: parasite; plural noun: parasites
an organism that lives in or on another organism (its host) and benefits by deriving nutrients (newer and casual players) at the host's (EVE's) expense.
Wait, you mean this is a video game where the weak beat the hell out of unaware(newer players, casuals).
fixed for you.
The reason you prey on noobs and casuals in HS instead of engaging in challenging targets is precisely because you are weak and are fearful of real pvp. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.08 22:37:00 -
[4] - Quote
This just further proves to me that CCP Falcon does not fully understand the issues here. I don't believe CCP Falcon has control over much more than the forums and I don't think he necessarily represents the views of CCP, given the biased nature of his posts.
"Why should CCP provide protection for your haulage in high sec?
CONCORD offer a level of deterrent just the same as any law enforcement agency, but as with any police for they're reactive and punitive rather than proactive.
If you want your haulage to be safer, bring the guns. If you don't have any guns, sacrifice some of your profit margin and hire someone who has them to escort you.
Welcome to New Eden, you just learned a very valuable lesson in being prepared and covering your back.
Smile"
Professional haulers operate on very low profit margins and can't possibly afford to hire people to escort them.
He also is ignoring the issue that suicide ganking has become a high profit, no risk activity with no significant costs or penalties that inflicts devastating losses on other player (usually newer or casual), all within the comfort of high sec.
Suicide ganking is also commonly used as a grief tool, such as blowing up auto-piloting shuttles and their pods and empty freighters. The -10 sec status players who do this face virtually no penalty whatsoever for such actions and its a constant rinse and repeat.
I love pvp and I have played much more hardcore, skill-based pvp games than this one where at no point in time are you immune to death while online like you are docked in a station in EVE. What we see here is a virtually ridiculous, imbalanced, broken mechanic that benefits risk-averse greifers and is assuredly doing more harm to the game than good.
Apparently if you want to be any kind of hauler in EVE you need 2 accounts, one for hauler and one for scouting, and that is just way more trouble than its worth to any sensible person. As an avid pvper who prizes balance and fairness, its disgusting to me that grief-monkeys have it so easy in this game and will be easy for me to drop once something pushes me over the line.
The needless removal of capabilities of a high-SP intensive pirate faction battleship, the Rattlesnake, was a big step in that direction for me. A pirate faction battleship play style destroyed due to ignorance and failure to realize acceptable levels of overlap on what is supposed to be a superior ship to a domi and still uniquely different. Absolutely disgusting to treat customers that way who have been investing into a particular play style for years. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.08 23:13:00 -
[5] - Quote
Jonah, think before you post and you will save yourself some effort.
Nobody takes you seriously. I did not bother to read. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.08 23:41:00 -
[6] - Quote
Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote:Even more glorious tears Your delusional understanding of this game is astounding. [quote=CCP] The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. As has been mentioned in previous sections [i][b][u]any player can engage another player at any time in any place.
I only got as far as this before I noticed a false statement.
Players can remain docked in station and are 100% safe.
You should take the same advice I gave to Jonah, you are pretty much in the same boat as him. I can't take anyone seriously who spends time throwing their worthless worthless 2 cents into every thread. Get a life and try again in a few years when you will have maybe grown up. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.08 23:47:00 -
[7] - Quote
Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote:Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote:Even more glorious tears Your delusional understanding of this game is astounding. [quote=CCP] The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. As has been mentioned in previous sections [i][b][u]any player can engage another player at any time in any place. I only got as far as this before I noticed a false statement. Players can remain docked in station and are 100% safe. You should take the same advice I gave to Jonah, you are pretty much in the same boat as him. I can't take anyone seriously who spends time throwing their worthless worthless 2 cents into every thread. Get a life and try again in a few years when you will have maybe grown up. That quote came from the FAQ, I didn't make any of that up, it was a direct quote from a publicly available document. If you don't like how CCP designed their game then GTFO.
Well reality is obviously different that what you have been led to believe. Think before you post. |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.09 00:02:00 -
[8] - Quote
Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote: Well reality is obviously different that what you have been led to believe. Think before you post.
The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is. Anything else is perception. My perception matches that which is documented, yours does not.
Players are 100% safe in stations. The statement you referenced is clearly false. I have to say its amusing to watch you try and deny the blatantly obvious like such an angry, irrational child.  |

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.09 00:09:00 -
[9] - Quote
Paranoid Loyd wrote: How does your argument hold any relevance what so ever?
Paranoid Loyd wrote:any player can engage another player at any time in any place
Players are 100% safe in a station and cannot be engaged. You are clearly wrong.
But by all means, continue with your heavy mental gymnastics. 
*popcorn*
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.09 01:04:00 -
[10] - Quote
Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote:Paranoid Loyd wrote: How does your argument hold any relevance what so ever? CCP wrote:any player can engage another player at any time in any place Players are 100% safe in a station and cannot be engaged. You are clearly wrong. Again, those are not my words, they are a direct quote from a document CCP produced. You and I both know they were not referring to people who are docked. Strawman FTW.  Now that we have determined you won your petty argument via strawman, would you like to address the relevant parts of my reply to your whining?
Actually, yours was the straw man but you couldn't even manage to do that correctly. LOL!
Nowhere did I say suicide ganking shouldn't be possible. Re-read and try again, or do the smart thing and stop posting to save yourself more embarrassment.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.09 15:18:00 -
[11] - Quote
Bronson Hughes wrote:NoLife NoFriends StillPosting wrote:Paranoid Loyd wrote:NoLife NoFriends StillPosting wrote: Well reality is obviously different that what you have been led to believe. Think before you post.
The only reality is that which CCP documents. You have been presented with multiple sources explaining what that reality is. Anything else is perception. My perception matches that which is documented, yours does not. Players are 100% safe in stations. The statement you referenced is clearly false. Amusing that you will even try and and deny the blatantly obvious when presented with the facts.  Color me surprised.  Players are 100% safe from having their ship destroyed by another player while docked, yes. .
Thanks for noting that I am indeed correct.
I find it funny that so many have continually failed to understand what this thread is about.
Sensible People: "Suicide gankers have it far too easy in EVE and pay no significant costs or penalties for their actions. It is unfair to other EVE players who take risks for their rewards and is commonly used as a greifing tool by -10 players who receive no penalties whatsoever for their actions. "
The Regular Rabble: "You hate pvp and want all pvp gone from high sec! EVE is a pvp game and what you want goes against the nature of EVE!!!"
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.09 16:23:00 -
[12] - Quote
Bronson Hughes wrote:NoLife NoFriends StillPosting wrote:Sensible People: "Suicide gankers have it far too easy in EVE and pay no significant costs or penalties for their actions. It is unfair to other EVE players who take risks for their rewards and is commonly used as a greifing tool by -10 players who receive no penalties whatsoever for their actions. " This is not "sensible" because it is not true. 1. Folks below -5.0 sec status are pretty much denied all in-space activity in hisec except suicide ganking. They can't really stay in space long enough to do anything else without getting shot at. 2. Since they can't safely fly gank ships between systems, their activities are generally limited to trade hubs, or to systems where they can have alts/friends resupply them. 3. They will always, 100% of the time lose their ship when they suicide gank. That's an ISK penalty. 4. They will never, ever, get an insurance payout on their ship when they suicide gank. That's also an ISK penalty. 5. Comparing risk vs. reward from a purely ISK-based standpoint, any potential financial gains from a suicide gank are left entirely to chance. If the entirety of a valuable cargo is destroyed with the ship, there is no gain for the suicide ganker. If someone else scoops the loot before the suicide ganker's friend/alt can, there is also no gain for the suicide ganker. I see some fixed risk and some severe limitations on gameplay, along with highly variable reward controlled by multiple factors that are beyond the suicide ganker's control. What's the problem again?
 
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.10 16:00:00 -
[13] - Quote
DJentropy Ovaert wrote:NoLife NoFriends StillPosting wrote:I find it comical that so many regulars have continually failed to understand what this thread is about. Sensible People: "Suicide gankers have it far too easy in EVE and pay no significant costs or penalties for their actions. It is unfair to other EVE players who take risks for their rewards and is commonly used as a greifing tool by -10 players who receive no penalties whatsoever for their actions. We would like that to change for the sake of fairness" The Regular Rabble: "You hate pvp and want all pvp gone from high sec! EVE is a pvp game and what you want goes against the nature of EVE!!!"  Not as comical as you attempting to label everyone who agrees with your faulty logic as "sensible", ignoring all the well thought out responses that explain how you are wrong,.
Where are these "well through out responses" that explain I am wrong?
Should be good.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.10 18:53:00 -
[14] - Quote
Bronson Hughes wrote:NoLife NoFriends StillPosting wrote:Where are these "well through out responses" that explain I am wrong? Not to toot my own horn, but here's one.
I just assumed it was a bad troll post, but I guess some regulars on here might not actually be able to put 2 and 2 together.
Most of your argument breaks down due to the fact you are not limited to one character in EVE. Maybe if you were, the "penalties" you associate with suicide ganking are wouldn't be so totally meaningless.
1. Meaningless
2. Meaningless
3. Meaningless: Insignificant, ISK
4. Meaningless: Insignificant, ISK
5. You are saying that the RNG loot drop chance is the "risk" in risk/reward. Its not. Loot Its usually evenly split 50/50, if possible, and in addition to that, the suicide ganker gets to pick his targets, ensuring profitability, if that is even the goal.
Suicide ganking is also commonly used as a griefing tool where a person is willing to pay a higherISK cost to cause emotional suffering on another player. The value of the isk lost is different for each player, irrespective of the amount of isk lost. IE: For a sociopathic veteran EVE player, 10 mil is nothing for the opportunity ruin someones entire day, 40 minutes afk on veldspar in 1.0 sec. For a newer player that starts out with nothing, 10 mil represents great deal of time. The result is that the the insignificant isk costs associated with suicide ganking are nowhere near punitive enough to act as a deterrent. |
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